AI Insights · Timothy · March 2023
Top 5 Shopping Games Performance in Ghana for Q1 2023
A look into the performance metrics of the top 5 shopping games on a unified platform in Ghana during Q1 2023, based on data from Sensor Tower.
In the first quarter of 2023, the top 5 shopping games in Ghana exhibited varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed overview based on data from Sensor Tower.
My Mini Mart from Supersonic Studios LTD saw fluctuating weekly downloads throughout the quarter. Starting strong with 856 downloads in the last week of December, downloads dipped to 233 by mid-January but rose again to 447 by the end of March. The weekly active users followed a similar trend, peaking at 2K in late December and dropping to 826 in early March before climbing back to 1.2K. Revenue was minimal, with minor peaks of $9 and $4 in early January and mid-March, respectively.
Supermarket Game by FM by Bubadu reported consistent weekly downloads, ranging from 180 to 358. The highest downloads were recorded in the first week of January with 358 downloads. Active users showed a steady decline from 585 in the first week of January to 355 by the end of March. Revenue data was not recorded for this game during the quarter.
Vlad & Niki Supermarket game from Hippo Kids Games experienced a significant spike in downloads mid-January with 153 downloads, and the highest downloads were 296 in late February. Active users peaked at 721 in late February but decreased to 158 by the end of March. Similar to Supermarket Game, no revenue was reported for this app during the quarter.
Supermarket Mania Journey by G5 Entertainment saw relatively low but stable weekly downloads, ranging from 44 to 120. Active users remained consistent as well, fluctuating between 89 and 145 throughout the quarter. Revenue data was not available for this game.
Cashier 3D from Rollic Games showed an upward trend in downloads from 26 in late December to 94 by the end of January, with minor fluctuations thereafter. Weekly active users ranged from 80 to 217, peaking at 217 in late January. No revenue data was recorded for this game during the quarter.
For more detailed insights and trends, visit Sensor Tower.